Game Art by Dave Morris; Leo HartasWith an industry on the scale of Hollywood and an audience of millions, computer games are big news in the world of popular entertainment. They also provide the medium of choice for a new generation of creative talent, fusing incredible technical know-how with imaginative brilliance to create a thrilling new form of art. Game Art is a celebration of the best that games have to offer, with the emphasis on the brains behind tomorrow's blockbuster titles. Book jacket.
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Introduction to Game Development by James R. ParkerThis book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers:Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
Call Number: eBook
ISBN: 9781937585402
Publication Date: 2015-06-03
Practical Game Design by Ennio De Nucci; Adam KramarzewskiDesign accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Call Number: eBook
ISBN: 9781787121799
Publication Date: 2018-04-19
Xna 4. 0 Game Development by Example by Kurt JaegersThis book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
IDGA is the world’s largest nonprofit membership organization serving all individuals who create games. We advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating for the interests of game developers worldwide.
Off Campus access username and password can be found in Blackboard on the
Institution Page. Students: look for Student Tools to Stay Connected at Atlantic Cape. Faculty: look for Key information about Libraries and Tutoring. Or you can contact the library for username and password.
This program takes an inside look at how Britain’s sophisticated computer game industry is pushing the envelope of creativity. Bullfrog Productions founder Peter Molyneux, designer of mega-hit computer role-playing games including Populous and Theme Park, is featured From Films on Demand
As AI tools have quickly become a controversial topic in the game industry, modl.ai aims to make AI tools that support developers, not supplant them. by
As AI tools have quickly become a controversial topic in the game industry, modl.ai aims to make AI tools that support developers, not supplant them. Gamedesign.com by Carli Velocci
Free open source Windows game development framework software. Other operating systems are also available. Select your operating system in the left sidebar
Twine is an open-source tool for telling interactive, nonlinear stories.
You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.